ROBOTWARRIOR
Cut the signal. Break the reactor.
Cross Blackglass Ridge.
Hold the link. Open
the flight path.
Move with the left thumb. Hold FIRE and drag with the right thumb, or drag the view to look without firing. Release the stick to stop.
Targets near the sight are selected automatically. Moving straight aligns the legs to your aim. Fire pauses to prevent overheating; coolant is manual.
Cut the signal. Break the reactor.
Cross Blackglass Ridge.
Hold the link. Open
the flight path.
Clear Kestrel Basin. Cross Needle Pass and destroy the Ashfall reactor. Its power feeds the gate to Blackglass Ridge. Disable the ridge air-defense battery, then secure the flight-control codes so the transport can reach you. Two repair bays support the route.
Two pulse lasers, a coil cannon, and guided missiles. A flexible combat load with two coolant charges.
TOUCH / Drag the left stick to move and turn; release it to stop. Hold FIRE and drag to aim with your other thumb. Drag the view to look without firing. Tap a weapon to select it, and hold JETS to jump. Targets near the sight select automatically; moving straight aligns your legs. Heat guard pauses sustained fire to cool the reactor. MAP shows the route. SYS holds zoom, imaging, night vision, coolant and waypoints. Stop near a downed co-op teammate to restore them automatically.
This is a walking tank, not a foot soldier. Set the throttle, turn the legs, then aim the torso. With keyboard controls, your speed stays set when you release the key.
On a phone or tablet: Touch controls appear once a mission starts, in portrait or landscape. The left stick moves and turns; release it to stop. Hold FIRE and drag with your right thumb to aim and shoot, or drag the view to look without firing. Hold JETS to jump and tap a named weapon to select it. MAP shows the route; SYS holds zoom, imaging, night vision, coolant and waypoints. Render detail is chosen for your device and can be changed from the pause menu.
First contact: Press B to move, then R to select a target. Aim at its box. Hold the aim steady for missile lock. Switch weapons while they recharge. At 100% heat, the reactor shuts down. Press G to cool it.
Extended mission: Destroy both basin sites and all basin defenders. Cross NAV CHARLIE. Cut both power feeds at Ashfall Works, then destroy the exposed reactor. Cross Cinder Cut at NAV GOLF. Destroy the Skyguard battery at NAV HOTEL. Secure the flight-control codes at NAV INDIA. Then reach NAV JULIET for extraction. Stop inside each blue repair bay for 6 seconds to repair and rearm once.
Flight-control link: Stop inside the cyan ring at NAV INDIA. Stay on the ground for a total of 40 seconds. You can turn and fire. Leaving the ring, moving, reactor shutdown, or enemies within 90 meters will pause the transfer. Your progress is saved. Defeat both counterattack waves to open extraction. The flight beacon cannot be destroyed.
Enhanced Imaging [I]: Shows real mesh edges. Terrain is green. Objectives are blue. Enemy armor is amber; damaged parts turn red. Solid cover still blocks the view and weapons. Press I again for the normal view. Night vision [V] remains separate.
Online co-op: Select ONLINE CO-OP. The host creates a room and shares its code. Each pilot chooses a mech and selects READY. The host deploys the team. Armor, ammunition, and one use of each repair bay are separate for each pilot. Mission objectives and score are shared. Friendly fire is off.
Teammate recovery: Stop within 32 meters of a downed pilot. Hold J for 6 seconds to restore the mech. One pilot can hold the flight-link ring while the others defend it. All living pilots must reach extraction. The mission fails if all pilots are down.
Local menus: Esc opens your menu, but the online mission continues. Your mech stops and remains vulnerable. If the host hides the game tab, the team is put on hold until the host resumes. The host must keep the game open. Host migration and joining after deployment are not supported.
Original game code, art, sound effects, and radio prompts. Mission music is an optional local asset and is not distributed with this build: without it, the game plays normally and music is silent. When present, a startup cue plays at boot, one track loops over Kestrel Basin, and a second loops once the basin is clear. In solo play, pause stops playback and resume continues from the same point. Online music follows the shared mission stage. Inspired by 1990s heavy robot simulations. Not affiliated with MechWarrior or its rights holders. Solo play uses no network. Online play uses external signaling and ICE services. WebRTC signaling follows the PeerJS 1.5.5 protocol. No camera or microphone is used.
Both communication sites are down. Your machine is aboard the transport.
Choose your mech, then select READY.
Give each friend this HTML file. The host creates a room. Friends enter its code.
Online play uses WebRTC and a public PeerServer to connect players. No account, camera, or microphone is required. Public services can be unavailable. A private server or TURN relay can be set below. The optional server kit supports WebSocket relay mode when direct connections fail.
Relay credentials stay in this page. They are not put in invites. Use the same server settings on each computer. A room code is not a password: share it only with your friends.